Manchester Decode

This will decode the received manchester code on the pc-side, that’s coded by the Bascom sample .

'Manchester decoder VB5/6 Evert 2007 V1.0
Dim Mansword As Double
Mansword = Highbyte                                         'Make a word out of the high and low byte
Mansword = Mansword * 256
Mansword = Mansword + Lowbyte
Manchesterdecode = 0                                        'Set output to zero
For Lus = 1 To 8                                            'Run loop 8 times
Manchesterdecode = Manchesterdecode * 2                     'Shift the bit to the left
If(mansword And 49152) = 16384 Then                         'If the left 2 bits are 01
    Manchesterdecode = Manchesterdecode + 1                 ' Incr Output
End If
Mansword = Mansword * 4                                     'Shift bit 2x to the left
Next Lus
End Function
5″ Touchscreen

Schematic for the China version
3D Design
Finished Pcb
3D Design China version
Finished pcb China version
Finshed display
Touch display buildin
PlayPause
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next arrow
 
Schematic for the China version
3D Design
Finished Pcb
3D Design China version
Finished pcb China version
Finshed display
Touch display buildin
previous arrow
next arrow

Here is the code in Bascom for my 5″ touchscreen. The schematic and code are adapted for the ledsee.com 240×128 touchscreen.
This code is not very well documentated, for a better explanation of the code check my 3″ application note at the Bascom web site.

Download code, schematic and buttons

$regfile = "m128def.DAT"
$crystal = 7372800
$baud = 19200
$eepleave
$loadersize = 512
$hwstack = 100
$swstack = 75
$framesize = 40


Config Graphlcd = 240 * 128 , Dataport = Porta , Controlport = Portc , Ce = 3 , Cd = 0 , Wr = 2 , Rd = 1 , Reset = 4 , Fs = 5 , Mode = 6
Config Adc = Single , Prescaler = Auto , Reference = Internal
Config Timer1 = Timer , Prescale = 1024
Const Timer1preload = 58336
Config Pinb.4 = Output
Rxtx Alias Porte.2
Speaker Alias Portf.7
Backlight Alias Portb.4
Const Buttonreturndelay = 20                                'Buttonreturndelay in ms
Dim Temp As Byte , X As Word , Y As Word
Dim Hoofdmenutijdrun As Bit
Dim Row As Byte , Keyarray(3) As Byte , Col As Byte , Key As Byte , Keylus As Byte
Dim Keypressed As Byte , Menu As Byte , Holdmenu As Bit
Dim Tijdcount As Byte
Enable Ovf1
Enable Interrupts
On Timer1 1secint
Start Adc
Start Timer1
Reset Hoofdmenutijdrun



' Main
Reset Backlight                                             'switch backlight on
 Cls
Cursor Off
Temp = 0
Gosub Showbasisknoppen
Gosub Showhoofdmenu
Do
'Your main prog here
   Gosub Readtouch
   Gosub Bepaaltoets
If Menu > 1 Then
    Hoofdmenutijdrun = 1
Else
   Hoofdmenutijdrun = 0
End If

If Keypressed > 0 Then
 Select Case Menu
  Case 1 : Select Case Keypressed                           'Hoofdmenu
                  Case 11 : Gosub Foutje                    'Key not used, so beep
                  Case 12 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showhoofdmenu             'Current menu must be reload to refill the buttons
                  Case 13 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showhoofdmenu             'Current menu must be reload to refill the buttons
                  Case 14 : Gosub Showwandmeubelmenu
                  Case 21 : Gosub Foutje
                  Case 22 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showhoofdmenu             'Current menu must be reload to refill the buttons
                  Case 23 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showhoofdmenu             'Current menu must be reload to refill the buttons
                  Case 24 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showhoofdmenu             'Current menu must be reload to refill the buttons
                  Case 31 : Gosub Foutje
                  Case 32 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showhoofdmenu             'Current menu must be reload to refill the buttons
                  Case 33 : Gosub Showjaloezvoormenu
                  Case 34 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showhoofdmenu             'Current menu must be reload to refill the buttons
                  Case 41 : Gosub Foutje
                  Case 42 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showhoofdmenu             'Current menu must be reload to refill the buttons
                  Case 43 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showhoofdmenu             'Current menu must be reload to refill the buttons
                  Case 44 : Gosub Showhoofdmenu2
                  End Select
  Case 2 : Select Case Keypressed                           'Jaloezieen voor menu
                  Case 11 : Gosub Foutje
                  Case 12 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showjaloezvoormenu        'Current menu must be reload to refill the buttons
                  Case 13 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showjaloezvoormenu        'Current menu must be reload to refill the buttons
                  Case 14 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showjaloezvoormenu        'Current menu must be reload to refill the buttons
                  Case 21 : Gosub Foutje
                  Case 22 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showjaloezvoormenu        'Current menu must be reload to refill the buttons
                  Case 23 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showjaloezvoormenu        'Current menu must be reload to refill the buttons
                  Case 24 : Gosub Foutje
                  Case 31 : Gosub Foutje
                  Case 32 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showjaloezvoormenu        'Current menu must be reload to refill the buttons
                  Case 33 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showjaloezvoormenu        'Current menu must be reload to refill the buttons
                  Case 34 : Gosub Foutje
                  Case 41 : Gosub Foutje
                  Case 42 : Gosub Foutje
                  Case 43 : Gosub Foutje
                  Case 44 : Gosub Showhoofdmenu
                  End Select

 Case 12 : Select Case Keypressed                           'Wandmeubel
                  Case 11 : Gosub Foutje
                  Case 12 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showwandmeubelmenu        'Current menu must be reload to refill the buttons
                  Case 13 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showwandmeubelmenu        'Current menu must be reload to refill the buttons
                  Case 14 : Gosub Foutje
                  Case 21 : Gosub Foutje
                  Case 22 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showwandmeubelmenu        'Current menu must be reload to refill the buttons
                  Case 23 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showwandmeubelmenu        'Current menu must be reload to refill the buttons
                  Case 24 : Gosub Foutje
                  Case 31 : Gosub Foutje
                  Case 32 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showwandmeubelmenu        'Current menu must be reload to refill the buttons
                  Case 33 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showwandmeubelmenu        'Current menu must be reload to refill the buttons
                  Case 34 : Gosub Foutje
                  Case 41 : Gosub Foutje
                  Case 42 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showwandmeubelmenu        'Current menu must be reload to refill the buttons
                  Case 43 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showwandmeubelmenu        'Current menu must be reload to refill the buttons
                  Case 44 : Gosub Showhoofdmenu             ' esc knop
                  End Select

  Case 21 : Select Case Keypressed                          'Hoofdmenu 2
                  Case 11 : Gosub Foutje
                  Case 12 : Print "you pressed key " ; Keypressed ; " in menu " ; Menu
                            Gosub Showhoofdmenu2            'Current menu must be reload to refill the buttons
                  Case 13 : Gosub Foutje
                  Case 14 : Gosub Showhoofdmenu             'Back to hoofdmenu1
                  Case 21 : Gosub Foutje
                  Case 22 : Gosub Foutje
                  Case 23 : Gosub Foutje
                  Case 24 : Gosub Foutje
                  Case 31 : Gosub Foutje
                  Case 32 : Gosub Foutje
                  Case 33 : Gosub Foutje
                  Case 34 : Gosub Foutje
                  Case 41 : Gosub Foutje
                  Case 42 : Gosub Foutje
                  Case 43 : Gosub Foutje
                  Case 44 : Gosub Foutje
                  End Select

End Select

 Keypressed = 0
End If
Loop


'=== Subroutines===


1secint:
If Hoofdmenutijdrun = 1 Then
   Incr Tijdcount
        If Tijdcount => 10 Then                             'Time delay return to hoofdmenu (mainmenu)
        Hoofdmenutijdrun = 0 : Tijdcount = 0
         If Holdmenu = 0 Then
          Gosub Showhoofdmenu
         End If
         Else
        End If
End If
Timer1 = Timer1preload
Return



Showwandmeubelmenu:
Menu = 12 : Holdmenu = 0
Showpic 0 , 0 , Hwandmeubel                                 'show a comnpressed picture
Showpic 6 , 36 , Ledsaan
Showpic 6 , 68 , Ledsuit
Showpic 6 , 100 , Leeg
Showpic 66 , 36 , Beidedeurenup
Showpic 66 , 68 , Beidedeurendown
Showpic 66 , 100 , Leeg
Showpic 126 , 36 , Linkerdeurup
Showpic 126 , 68 , Linkerdeurdown
Showpic 126 , 100 , Leeg
Showpic 186 , 36 , Rechterdeurup
Showpic 186 , 68 , Rechterdeurdown
Showpic 186 , 100 , Esc
Return


Showjaloezvoormenu:
Menu = 2 : Holdmenu = 0
Showpic 0 , 0 , Hjalvoor                                    'show a comnpressed picture
Showpic 6 , 36 , Pijlomhoog
Showpic 6 , 68 , Stopbutton
Showpic 6 , 100 , Pijlomlaag
Showpic 66 , 36 , Jalvf1
Showpic 66 , 68 , Jalvf3
Showpic 66 , 100 , Leeg
Showpic 126 , 36 , Jalvf2
Showpic 126 , 68 , Jalvf4
Showpic 126 , 100 , Leeg
Showpic 186 , 36 , Leeg
Showpic 186 , 68 , Leeg
Showpic 186 , 100 , Esc
Return


Showhoofdmenu:
Menu = 1 : Holdmenu = 0
Showpic 0 , 0 , Headerhoofdmenu                             'show a comnpressed picture
Showpic 6 , 36 , Lichteettafel
Showpic 66 , 36 , Lichtsalontafel
Showpic 126 , 36 , Lichtkeuken
Showpic 186 , 36 , Schemerlamp
Showpic 6 , 68 , Lichttuin
Showpic 66 , 68 , Leeg
Showpic 126 , 68 , Jalvoor
Showpic 186 , 68 , Jalachter
Showpic 6 , 100 , Wandmeubel
Showpic 66 , 100 , Versterker
Showpic 126 , 100 , Autoprog
Showpic 186 , 100 , Pijlrechts
Return

Showhoofdmenu2:
Menu = 21 : Holdmenu = 1
'Normaly the screen will go after 10sec back to the main menu. With Holdmenu=1 the screen will stay in this menu.
Showpic 0 , 0 , Hhoofdmenu2                                 'show a comnpressed picture
Showpic 6 , 36 , Leeg
Showpic 66 , 36 , Leeg
Showpic 126 , 36 , Leeg
Showpic 186 , 36 , Leeg
Showpic 6 , 68 , Leeg
Showpic 66 , 68 , Leeg
Showpic 126 , 68 , Leeg
Showpic 186 , 68 , Leeg
Showpic 6 , 100 , Pijllinks
Showpic 66 , 100 , Leeg
Showpic 126 , 100 , Leeg
Showpic 186 , 100 , Leeg
Return





Bepaaltoets:
Select Case X
            Case 160 To 317 : Col = 10
            Case 318 To 477 : Col = 20
            Case 478 To 633 : Col = 30
            Case 634 To 788 : Col = 40
            Case Else Col = 0
End Select
Select Case Y
            Case 329 To 414 : Row = 1
            Case 415 To 497 : Row = 2
            Case 498 To 584 : Row = 3
            Case 585 To 652 : Row = 4
            Case Else Row = 0
End Select
Key = Col + Row
'locate 4 , 2 : Lcd "Je drukte op knop ; " ; key
If Key > 0 Then
  Keyarray(keylus) = Key
  Incr Keylus
  If Keylus > 3 Then Keylus = 1
   If Keyarray(1) = Keyarray(2) Then
       If Keyarray(2) = Keyarray(3) Then
                  '  If Buzzertoggle = 0 then
                      Sound Speaker , 1 , 65000
                           Keypressed = Key
                           Gosub Showpressedkey
                           Tijdcount = 0
       End If
   End If
 End If
Return

Showpressedkey:                                             'Routine for "animated" buttons
Select Case Keypressed
Case 12
   Showpic 0 , 33 , Knopin
     Waitms Buttonreturndelay
   Showpic 0 , 33 , Knop
Case 13
   Showpic 0 , 65 , Knopin
     Waitms Buttonreturndelay
   Showpic 0 , 65 , Knop
Case 14
   Showpic 0 , 97 , Knopin
     Waitms Buttonreturndelay
   Showpic 0 , 97 , Knop
Case 22
   Showpic 61 , 33 , Knopin
     Waitms Buttonreturndelay
   Showpic 61 , 33 , Knop
Case 23
   Showpic 61 , 65 , Knopin
     Waitms Buttonreturndelay
   Showpic 61 , 65 , Knop
Case 24
   Showpic 61 , 97 , Knopin
     Waitms Buttonreturndelay
   Showpic 61 , 97 , Knop
Case 32
   Showpic 121 , 33 , Knopin
     Waitms Buttonreturndelay
   Showpic 121 , 33 , Knop
Case 33
   Showpic 121 , 65 , Knopin
     Waitms Buttonreturndelay
   Showpic 121 , 65 , Knop
Case 34
   Showpic 121 , 97 , Knopin
     Waitms Buttonreturndelay
   Showpic 121 , 97 , Knop
Case 42
Showpic 181 , 33 , Knopin
     Waitms Buttonreturndelay
   Showpic 181 , 33 , Knop
Case 43
Showpic 181 , 65 , Knopin
     Waitms Buttonreturndelay
   Showpic 181 , 65 , Knop
 Case 44
Showpic 181 , 97 , Knopin
     Waitms Buttonreturndelay
   Showpic 181 , 97 , Knop
End Select
Return

Showbasisknoppen:
Showpic 0 , 33 , Knop
Showpic 0 , 65 , Knop
Showpic 0 , 97 , Knop
Showpic 61 , 33 , Knop
Showpic 61 , 65 , Knop
Showpic 61 , 97 , Knop
Showpic 121 , 33 , Knop
Showpic 121 , 65 , Knop
Showpic 121 , 97 , Knop
Showpic 181 , 33 , Knop
Showpic 181 , 65 , Knop
Showpic 181 , 97 , Knop
Return

Readtouch:
Config Pinf.0 = Output
Config Pinf.2 = Output
Set Portf.0
Reset Portf.2
Ddrf.1 = 0 : Portf.1 = 1
Ddrf.3 = 0 : Portf.3 = 1
Waitms 20
Y = Getadc(3)
Y = 1024 - Y
'Locate 4 , 2 : Lcd "WAARDE X ; " ; X : Waitms 200
Config Pinf.1 = Output
Config Pinf.3 = Output
Set Portf.1
Reset Portf.3
Ddrf.0 = 0 : Portf.0 = 1
Ddrf.2 = 0 : Portf.2 = 1
Waitms 20
X = Getadc(2)
X = 1024 - X
'locate 4 , 2 : Lcd "WAARDE Y ; " ; Y :waitms 200
Return



Foutje:
Sound Speaker , 2 , 65000
Waitms 50
Return


Headerhoofdmenu:
$bgf "..\TouchbuttonsLarge\HeaderHoofdmenu.bgf"
Hhoofdmenu2:
$bgf "..\TouchbuttonsLarge\HHoofdmenu2.bgf"
Hjalvoor:
$bgf "..\TouchbuttonsLarge\HJalVoor.bgf"
Hwandmeubel:
$bgf "..\TouchbuttonsLarge\HWandmeubel.bgf"
Knop:
$bgf "..\TouchbuttonsLarge\knop.bgf"
Knopin:                                                     'Button pressed in
$bgf "..\TouchbuttonsLarge\knopin.bgf"
Leeg:
$bgf "..\TouchbuttonsLarge\Leeg.bgf"
Autoprog:
$bgf "..\TouchbuttonsLarge\Autoprog.bgf"
Lichtsalontafel:
$bgf "..\TouchbuttonsLarge\Lichtsalontafel.bgf"
Lichteettafel:
$bgf "..\TouchbuttonsLarge\Lichteettafel.bgf"
Lichtkeuken:
$bgf "..\TouchbuttonsLarge\LichtKeuken.bgf"
Lichttuin:
$bgf "..\TouchbuttonsLarge\LichtTuin.bgf"
Schemerlamp:
$bgf "..\TouchbuttonsLarge\Schemerlamp.bgf"
Jalvoor:
$bgf "..\TouchbuttonsLarge\Jalvoor.bgf"
Jalachter:
$bgf "..\TouchbuttonsLarge\JalAchter.bgf"
Wandmeubel:
$bgf "..\TouchbuttonsLarge\Wandmeubel.bgf"
Versterker:
$bgf "..\TouchbuttonsLarge\Versterker.bgf"
Pijlrechts:
$bgf "..\TouchbuttonsLarge\Pijlrechts.bgf"
Pijllinks:
$bgf "..\TouchbuttonsLarge\Pijllinks.bgf"
Pijlomhoog:
$bgf "..\TouchbuttonsLarge\Pijlomhoog.bgf"
Pijlomlaag:
$bgf "..\TouchbuttonsLarge\Pijlomlaag.bgf"
Jalvf1:
$bgf "..\TouchbuttonsLarge\JalvF1.bgf"
Jalvf2:
$bgf "..\TouchbuttonsLarge\JalvF2.bgf"
Jalvf3:
$bgf "..\TouchbuttonsLarge\JalvF3.bgf"
Jalvf4:
$bgf "..\TouchbuttonsLarge\JalvF4.bgf"
Esc:
$bgf "..\TouchbuttonsLarge\Esc.bgf"
Stopbutton:
$bgf "..\TouchbuttonsLarge\Stopbutton.bgf"
F1:
$bgf "..\TouchbuttonsLarge\F1.bgf"
F2:
$bgf "..\TouchbuttonsLarge\F2.bgf"
F3:
$bgf "..\TouchbuttonsLarge\F3.bgf"
F4:
$bgf "..\TouchbuttonsLarge\F4.bgf"
Linkerdeurup:
$bgf "..\TouchbuttonsLarge\Linkerdeurup.bgf"
Linkerdeurdown:
$bgf "..\TouchbuttonsLarge\Linkerdeurdown.bgf"
Rechterdeurup:
$bgf "..\TouchbuttonsLarge\Rechterdeurup.bgf"
Rechterdeurdown:
$bgf "..\TouchbuttonsLarge\Rechterdeurdown.bgf"
Beidedeurenup:
$bgf "..\TouchbuttonsLarge\Beidedeurenup.bgf"
Beidedeurendown:
$bgf "..\TouchbuttonsLarge\Beidedeurendown.bgf"
Ledsaan:
$bgf "..\TouchbuttonsLarge\Ledsaan.bgf"
Ledsuit:
$bgf "..\TouchbuttonsLarge\Ledsuit.bgf"
Graphic fonts

We know the Bascom font files from the graphic display with a KS108 controller. These controllers don’t have a build in font set, so Bascom creates the font by software and writes the letters pixel by pixel on the screen. We can create or modifier those fonts with the Font generator that’s build in Bascom. With this we have a limited flexibility .

The displays with a T6963 have build in font generator for the size 6×8 or 8×8. Custom fonts like the Euro sign or Greek letters is not (easy) to implement, larger or smaller fonts are also not possible with the build in fonts.

But now we have a routine that’s using the Bascom font files and can be used with all the graphics display supported by Bascom.

You can create your own font (share it with us please) or use one of the font’s supplied with Bascom.

All of the font’s can be inverted and/or rotated in 4 directions.

With the Bascom Locate statement it was not possible to place the text anywhere on the screen. Locate uses an 8×8 matrix to place the text. This routine uses a 1×1 matrix, so you can place the text precise under you graphic image etc.

 

Syntax

Lcdtext string, x , y , fontset , inverse , rotation

Remarks

 String  String to be displayd
 x  Constant or variable with x position.
 y  Constant or variable with y position.
 fontset  Fontset to be used to display the text
 Inverse  0= Normal 1= Inverted
 Rotation  0= Normal , 1=90 deg. 2=180 deg. 3=240 deg.

 

 

 

 

 

 

 

To add or remove fontsets modify these lines in the subroutine;

If Fontset = 1 Then Restore Font8x8
If Fontset = 2 Then Restore Font16x16
If Fontset = 3 Then Restore Font6x8
If Fontset = 4 Then Restore Font5x5
Sorry, but there was no better solution.

These are the name’s that you gave to the font, NOT the filename if you don’t know the font name, open the font file in the font editor, and there it is, right on top.

Don’t forget to $Include your font files at the end of the program.

 

Here are some sample’s created with the demo program.

Ks108
Ks108
T6963c
T6963c
Color display
Color display
PlayPause
previous arrow
next arrow
 
Ks108
Ks108
T6963c
T6963c
Color display
Color display
previous arrow
next arrow

 

Download it all here

Note : Due a bug in Bascom 1.11.8.8  it’s not possible to use fonts 32×32 or bigger.

Update 1:
Color version is now also available. Designed it for the popular Nokia 6100 displays, but it should work on every colordisplay supported by bascom.

Download the color version

Update 2:
Got mail from Mladen Bruck how lifes in Mostar, Bosnia and Herzegowine.
He optimized the graphicfont code and it should works now 10-15% faster.
Thanks for your contribution Mladen !
Download the optimized version here

 

'------------------------------------------------------------------
'                           GRAPHIC FONT
'     Use the Bascom font file's for all the graphic display's,
'              include inverted and/or rotated text.
'        By Evert Dekker 2007 GraphicFont@Evertdekker dotje com
'                   Created with Bascom-Avr: 1.11.8.8
'------------------------------------------------------------------

$regfile = "m128def.DAT"
$crystal = 7372800
$baud = 19200
$hwstack = 100
$swstack = 120
$framesize = 100

Config Graphlcd = 240 * 128 , Dataport = Porta , Controlport = Portc , Ce = 3 , Cd = 0 , Wr = 2 , Rd = 1 , Reset = 4 , Fs = 5 , Mode = 6
Cursor Off
Cls


Declare Sub Lcdtext(byval S As String , Byval Xoffset As Byte , Byval Yoffset As Byte , Byval Fontset As Byte , Byval Inverse As Byte , Byval Rotation As Byte)
'SYNTAX  Lcdtest String , Xoffset , Yoffset , Fontset , Inverse , Rotation
'
'* Xoffset and Yoffset is in pixels, so you can place text on every spot on the display
'* You determin yourself in the subroutine witch font belongs to the fontset


'=== Your main prog here ====
Do
Lcdtext "5X5 Font" , 10 , 2 , 4 , 0 , 0
Lcdtext "8X8 Font" , 2 , 120 , 2 , 1 , 3
Lcdtext "6X8 Font" , 10 , 20 , 3 , 0 , 0
Lcdtext "16X16 font" , 10 , 30 , 2 , 0 , 0
Lcdtext "Inverted" , 10 , 85 , 2 , 1 , 0
Lcdtext "If you can't read this then incr. Swstack" , 1 , 120 , 4 , 0 , 0
Wait 10
Cls
Lcdtext "0 deg.Rotation" , 10 , 10 , 1 , 0 , 0
Lcdtext "90 deg.Rotation" , 170 , 1 , 1 , 0 , 1
Lcdtext "180 deg.Rotation" , 120 , 20 , 1 , 0 , 2
Lcdtext "270 deg.Rotation" , 200 , 120 , 1 , 0 , 3
Lcdtext "Also inverted" , 150 , 80 , 1 , 1 , 2
Lcdtext "Every font" , 150 , 100 , 2 , 0 , 2
Wait 10
Cls
Loop
End



'=== Sub Routines ===
Sub Lcdtext(byval S As String , Xoffset As Byte , Yoffset As Byte , Fontset As Byte , Inverse As Byte , Rotation As Byte)
Local Tempstring As String * 1 , Temp As Byte               'Dim local the variables
Local A As Byte , Pixels As Byte , Count As Byte , Carcount As Byte , Lus As Byte
Local Row As Byte , Byteseach As Byte , Blocksize As Byte , Dummy As Byte
Local Colums As Byte , Columcount As Byte , Rowcount As Byte , Stringsize As Byte
Local Xpos As Byte , Ypos As Byte , Pixel As Byte , Pixelcount As Byte
If Inverse > 1 Then Inverse = 0                             'Inverse can't be greater then 1
If Rotation > 3 Then Rotation = 0                           'There are only 4 rotation's
Stringsize = Len(s) - 1                                     'Size of the text string -1 because we must start with 0
For Carcount = 0 To Stringsize                              'Loop for the numbers of caracters that must be displayed

 If Fontset = 1 Then Restore Font8x8                        'Add or remove here fontset's that you need or not,
 If Fontset = 2 Then Restore Font16x16                      'this is the name that you gave to the font, NOT the filename
 If Fontset = 3 Then Restore Font6x8                        'If you dont know the name, open the font file in wordpad, and there it is,
 If Fontset = 4 Then Restore Font5x5                        'right on top.

 Temp = Carcount + 1                                        'Cut the text string in seperate caracters
Tempstring = Mid(s , Temp , 1)
Read Row : Read Byteseach : Read Blocksize : Read Dummy     'Read the first 4 bytes from the font file
Temp = Asc(tempstring) - 32                                 'Font files start with caracter 32
For Lus = 1 To Temp                                         'Do dummie read to point to the correct line in the fontfile
   For Count = 1 To Blocksize
    Read Pixels
   Next Count
Next Lus
Colums = Blocksize / Row                                    'Calculate the numbers of colums
Row = Row * 8                                               'Row is always 8 pixels high = 1 byte, so working with row in steps of 8.
Row = Row - 1                                               'Want to start with row=0 instead of 1
Colums = Colums - 1                                         'Same for the colums
Select Case Rotation
    Case 0                                                  '0 degrees rotation
            For Rowcount = 0 To Row Step 8                  'Loop for numbers of rows
                  A = Rowcount + Yoffset
                  For Columcount = 0 To Colums              'Loop for numbers of Colums
                      Read Pixels : If Inverse = 1 Then Toggle Pixels       'Read the byte from the file and if inverse = true then invert de byte
                      Xpos = Columcount                     'Do some calculation to get the caracter on the correct Xposition
                      Temp = Carcount * Byteseach
                      Xpos = Xpos + Temp
                      Xpos = Xpos + Xoffset
                          For Pixelcount = 0 To 7           'Loop for 8 pixels to be set or not
                             Ypos = A + Pixelcount          'Each pixel on his own spot
                             Pixel = Pixels.0               'Set the pixel (or not)
                             Pset Xpos , Ypos , Pixel       'Finaly we can set the pixel
                             Shift Pixels , Right           'Shift the byte 1 bit to the right so the next pixel comes availible
                          Next Pixel
                  Next Columcount
            Next Rowcount
    Case 1                                                  '90 degrees rotation
            For Rowcount = Row To 0 Step -8                 'Loop is now counting down
                  A = Rowcount + Xoffset
                  A = A - 15                                'Correction to set Xpos on Xoffset with rotation
                  For Columcount = 0 To Colums
                      Read Pixels : If Inverse = 1 Then Toggle Pixels
                      Xpos = Columcount
                      Temp = Carcount * Byteseach
                      Xpos = Xpos + Temp
                      Xpos = Xpos + Yoffset                 'We want that Xoffset is still Xoffset, so we need here the change from x to y
                             For Pixelcount = 7 To 0 Step -1
                                Ypos = A + Pixelcount
                                Pixel = Pixels.0
                                Pset Ypos , Xpos , Pixel
                                Shift Pixels , Right
                             Next Pixel
                  Next Columcount
            Next Rowcount
    Case 2                                                  '180 degrees rotation
            For Rowcount = Row To 0 Step -8
                  A = Rowcount + Yoffset
                  A = A - 7                                 'Correction to set Xpos on Xoffset with rotation
                  For Columcount = Colums To 0 Step -1
                      Read Pixels : If Inverse = 1 Then Toggle Pixels
                      Xpos = Columcount
                      Temp = Carcount * Byteseach
                      Xpos = Xpos - Temp
                      Xpos = Xpos - 8                       'Correction to set Xpos on Xoffset with rotation
                      Xpos = Xpos + Xoffset
                          For Pixelcount = 7 To 0 Step -1
                             Ypos = A + Pixelcount
                             Pixel = Pixels.0
                             Pset Xpos , Ypos , Pixel
                             Shift Pixels , Right
                          Next Pixel
                  Next Columcount
            Next Rowcount
    Case 3                                                  '270 degrees rotation
            For Rowcount = 0 To Row Step 8
                  A = Rowcount + Xoffset
                    For Columcount = Colums To 0 Step -1
                      Read Pixels : If Inverse = 1 Then Toggle Pixels
                      Xpos = Columcount
                      Temp = Carcount * Byteseach
                      Xpos = Xpos - Temp
                      Xpos = Xpos - 8                       'Correction to set Xpos on Xoffset with rotation
                      Xpos = Xpos + Yoffset
                             For Pixelcount = 0 To 7
                                Ypos = A + Pixelcount
                                Pixel = Pixels.0
                                Pset Ypos , Xpos , Pixel
                                Shift Pixels , Right
                             Next Pixel
                  Next Columcount
            Next Rowcount
End Select
Next Carcount
End Sub                                                     'End of this amazing subroutine


'=== Includes ===
$include "Font8x8.font"                       'Includes here your font files
$include "Font16x16.font"                     'If you don't need the files in your program, don't include them,
$include "Font6x8.font"                       'these are flash memory eaters.
$include "Font5x5.font"