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We know the Bascom font files from the graphic display with a KS108 controller. These controllers don’t have a build in font set, so Bascom creates the font by software and writes the letters pixel by pixel on the screen. We can create or modifier those fonts with the Font generator that’s build in Bascom. With this we have a limited flexibility .

The displays with a T6963 have build in font generator for the size 6×8 or 8×8. Custom fonts like the Euro sign or Greek letters is not (easy) to implement, larger or smaller fonts are also not possible with the build in fonts.

But now we have a routine that’s using the Bascom font files and can be used with all the graphics display supported by Bascom.

You can create your own font (share it with us please) or use one of the font’s supplied with Bascom.

All of the font’s can be inverted and/or rotated in 4 directions.

With the Bascom Locate statement it was not possible to place the text anywhere on the screen. Locate uses an 8×8 matrix to place the text. This routine uses a 1×1 matrix, so you can place the text precise under you graphic image etc.

 

Syntax

Lcdtext string, x , y , fontset , inverse , rotation

Remarks

 String  String to be displayd
 x  Constant or variable with x position.
 y  Constant or variable with y position.
 fontset  Fontset to be used to display the text
 Inverse  0= Normal 1= Inverted
 Rotation  0= Normal , 1=90 deg. 2=180 deg. 3=240 deg.

 

 

 

 

 

 

 

To add or remove fontsets modify these lines in the subroutine;

If Fontset = 1 Then Restore Font8x8
If Fontset = 2 Then Restore Font16x16
If Fontset = 3 Then Restore Font6x8
If Fontset = 4 Then Restore Font5x5
Sorry, but there was no better solution.

These are the name’s that you gave to the font, NOT the filename if you don’t know the font name, open the font file in the font editor, and there it is, right on top.

Don’t forget to $Include your font files at the end of the program.

 

Here are some sample’s created with the demo program.

 

Download it all here

Note : Due a bug in Bascom 1.11.8.8  it’s not possible to use fonts 32×32 or bigger.

Update 1:
Color version is now also available. Designed it for the popular Nokia 6100 displays, but it should work on every colordisplay supported by bascom.

Download the color version

Update 2:
Got mail from Mladen Bruck how lifes in Mostar, Bosnia and Herzegowine.
He optimized the graphicfont code and it should works now 10-15% faster.
Thanks for your contribution Mladen !
Download the optimized version here

 

'------------------------------------------------------------------
'                           GRAPHIC FONT
'     Use the Bascom font file's for all the graphic display's,
'              include inverted and/or rotated text.
'        By Evert Dekker 2007 GraphicFont@Evertdekker dotje com
'                   Created with Bascom-Avr: 1.11.8.8
'------------------------------------------------------------------

$regfile = "m128def.DAT"
$crystal = 7372800
$baud = 19200
$hwstack = 100
$swstack = 120
$framesize = 100

Config Graphlcd = 240 * 128 , Dataport = Porta , Controlport = Portc , Ce = 3 , Cd = 0 , Wr = 2 , Rd = 1 , Reset = 4 , Fs = 5 , Mode = 6
Cursor Off
Cls


Declare Sub Lcdtext(byval S As String , Byval Xoffset As Byte , Byval Yoffset As Byte , Byval Fontset As Byte , Byval Inverse As Byte , Byval Rotation As Byte)
'SYNTAX  Lcdtest String , Xoffset , Yoffset , Fontset , Inverse , Rotation
'
'* Xoffset and Yoffset is in pixels, so you can place text on every spot on the display
'* You determin yourself in the subroutine witch font belongs to the fontset


'=== Your main prog here ====
Do
Lcdtext "5X5 Font" , 10 , 2 , 4 , 0 , 0
Lcdtext "8X8 Font" , 2 , 120 , 2 , 1 , 3
Lcdtext "6X8 Font" , 10 , 20 , 3 , 0 , 0
Lcdtext "16X16 font" , 10 , 30 , 2 , 0 , 0
Lcdtext "Inverted" , 10 , 85 , 2 , 1 , 0
Lcdtext "If you can't read this then incr. Swstack" , 1 , 120 , 4 , 0 , 0
Wait 10
Cls
Lcdtext "0 deg.Rotation" , 10 , 10 , 1 , 0 , 0
Lcdtext "90 deg.Rotation" , 170 , 1 , 1 , 0 , 1
Lcdtext "180 deg.Rotation" , 120 , 20 , 1 , 0 , 2
Lcdtext "270 deg.Rotation" , 200 , 120 , 1 , 0 , 3
Lcdtext "Also inverted" , 150 , 80 , 1 , 1 , 2
Lcdtext "Every font" , 150 , 100 , 2 , 0 , 2
Wait 10
Cls
Loop
End



'=== Sub Routines ===
Sub Lcdtext(byval S As String , Xoffset As Byte , Yoffset As Byte , Fontset As Byte , Inverse As Byte , Rotation As Byte)
Local Tempstring As String * 1 , Temp As Byte               'Dim local the variables
Local A As Byte , Pixels As Byte , Count As Byte , Carcount As Byte , Lus As Byte
Local Row As Byte , Byteseach As Byte , Blocksize As Byte , Dummy As Byte
Local Colums As Byte , Columcount As Byte , Rowcount As Byte , Stringsize As Byte
Local Xpos As Byte , Ypos As Byte , Pixel As Byte , Pixelcount As Byte
If Inverse > 1 Then Inverse = 0                             'Inverse can't be greater then 1
If Rotation > 3 Then Rotation = 0                           'There are only 4 rotation's
Stringsize = Len(s) - 1                                     'Size of the text string -1 because we must start with 0
For Carcount = 0 To Stringsize                              'Loop for the numbers of caracters that must be displayed

 If Fontset = 1 Then Restore Font8x8                        'Add or remove here fontset's that you need or not,
 If Fontset = 2 Then Restore Font16x16                      'this is the name that you gave to the font, NOT the filename
 If Fontset = 3 Then Restore Font6x8                        'If you dont know the name, open the font file in wordpad, and there it is,
 If Fontset = 4 Then Restore Font5x5                        'right on top.

 Temp = Carcount + 1                                        'Cut the text string in seperate caracters
Tempstring = Mid(s , Temp , 1)
Read Row : Read Byteseach : Read Blocksize : Read Dummy     'Read the first 4 bytes from the font file
Temp = Asc(tempstring) - 32                                 'Font files start with caracter 32
For Lus = 1 To Temp                                         'Do dummie read to point to the correct line in the fontfile
   For Count = 1 To Blocksize
    Read Pixels
   Next Count
Next Lus
Colums = Blocksize / Row                                    'Calculate the numbers of colums
Row = Row * 8                                               'Row is always 8 pixels high = 1 byte, so working with row in steps of 8.
Row = Row - 1                                               'Want to start with row=0 instead of 1
Colums = Colums - 1                                         'Same for the colums
Select Case Rotation
    Case 0                                                  '0 degrees rotation
            For Rowcount = 0 To Row Step 8                  'Loop for numbers of rows
                  A = Rowcount + Yoffset
                  For Columcount = 0 To Colums              'Loop for numbers of Colums
                      Read Pixels : If Inverse = 1 Then Toggle Pixels       'Read the byte from the file and if inverse = true then invert de byte
                      Xpos = Columcount                     'Do some calculation to get the caracter on the correct Xposition
                      Temp = Carcount * Byteseach
                      Xpos = Xpos + Temp
                      Xpos = Xpos + Xoffset
                          For Pixelcount = 0 To 7           'Loop for 8 pixels to be set or not
                             Ypos = A + Pixelcount          'Each pixel on his own spot
                             Pixel = Pixels.0               'Set the pixel (or not)
                             Pset Xpos , Ypos , Pixel       'Finaly we can set the pixel
                             Shift Pixels , Right           'Shift the byte 1 bit to the right so the next pixel comes availible
                          Next Pixel
                  Next Columcount
            Next Rowcount
    Case 1                                                  '90 degrees rotation
            For Rowcount = Row To 0 Step -8                 'Loop is now counting down
                  A = Rowcount + Xoffset
                  A = A - 15                                'Correction to set Xpos on Xoffset with rotation
                  For Columcount = 0 To Colums
                      Read Pixels : If Inverse = 1 Then Toggle Pixels
                      Xpos = Columcount
                      Temp = Carcount * Byteseach
                      Xpos = Xpos + Temp
                      Xpos = Xpos + Yoffset                 'We want that Xoffset is still Xoffset, so we need here the change from x to y
                             For Pixelcount = 7 To 0 Step -1
                                Ypos = A + Pixelcount
                                Pixel = Pixels.0
                                Pset Ypos , Xpos , Pixel
                                Shift Pixels , Right
                             Next Pixel
                  Next Columcount
            Next Rowcount
    Case 2                                                  '180 degrees rotation
            For Rowcount = Row To 0 Step -8
                  A = Rowcount + Yoffset
                  A = A - 7                                 'Correction to set Xpos on Xoffset with rotation
                  For Columcount = Colums To 0 Step -1
                      Read Pixels : If Inverse = 1 Then Toggle Pixels
                      Xpos = Columcount
                      Temp = Carcount * Byteseach
                      Xpos = Xpos - Temp
                      Xpos = Xpos - 8                       'Correction to set Xpos on Xoffset with rotation
                      Xpos = Xpos + Xoffset
                          For Pixelcount = 7 To 0 Step -1
                             Ypos = A + Pixelcount
                             Pixel = Pixels.0
                             Pset Xpos , Ypos , Pixel
                             Shift Pixels , Right
                          Next Pixel
                  Next Columcount
            Next Rowcount
    Case 3                                                  '270 degrees rotation
            For Rowcount = 0 To Row Step 8
                  A = Rowcount + Xoffset
                    For Columcount = Colums To 0 Step -1
                      Read Pixels : If Inverse = 1 Then Toggle Pixels
                      Xpos = Columcount
                      Temp = Carcount * Byteseach
                      Xpos = Xpos - Temp
                      Xpos = Xpos - 8                       'Correction to set Xpos on Xoffset with rotation
                      Xpos = Xpos + Yoffset
                             For Pixelcount = 0 To 7
                                Ypos = A + Pixelcount
                                Pixel = Pixels.0
                                Pset Ypos , Xpos , Pixel
                                Shift Pixels , Right
                             Next Pixel
                  Next Columcount
            Next Rowcount
End Select
Next Carcount
End Sub                                                     'End of this amazing subroutine


'=== Includes ===
$include "Font8x8.font"                       'Includes here your font files
$include "Font16x16.font"                     'If you don't need the files in your program, don't include them,
$include "Font6x8.font"                       'these are flash memory eaters.
$include "Font5x5.font"